Work in progress: numbers are still being tuned. Messalith is in development. This wiki is generated from the game's current build, so every figure here can change.

Rules

Ledges

How ledges work in Messalith: footholds cut into a cliff face that climb one level for a few points of movement, and what they cost coming back down.

Cut footholds in a canyon cliff, broad stone steps stacked up the face beside the squad on the flat below
Ledges cut into a cliff

A ledge is a stair of footholds cut into a cliff face, with a rope on most of them. It is what the canyon's and the highland's broken faces offer where there is no ramp.

What a ledge does

  • Up: a step up from the ledge to the tile one level higher costs 3.
  • Down: a step down onto a ledge costs 1.5, a little more than a step on the flat.
  • One level: a ledge climbs one level, no more. For two, see ladders.
  • Straight only: the climb is an orthogonal step, never a diagonal.

A straight step on the flat costs 1, so a ledge is a short cut that still costs an exile most of a move.

Where they are

Ledges sit at the foot of cliffs where they open a shortcut or new ground. They are spread at least 8 tiles apart. They are the quietest of the climbs to look at: the steps are broad, flat and worn paler than the face, and on the darkest alpine cliffs they are hard to pick out until a squad is close. See height levels for what the height buys.