Work in progress: numbers are still being tuned. Messalith is in development. This wiki is generated from the game's current build, so every figure here can change.

Rules

Ladders

How ladders work in Messalith: climbing up to two levels at a cliff foot, what a rung costs in movement, and why a ladder gives no cover and no overwatch.

A timber pole ladder against a canyon cliff face
A ladder up a canyon face

A ladder is a way up a cliff. It stands on the tile at a cliff's foot, with its poles and rungs against the face, and it is the only way up besides a ramp or a ledge.

What a ladder does

  • Climb: an exile standing on a ladder can step to the neighbouring tile up to 2 levels higher, and back down again. A ramp only goes one.
  • Straight only: a climb is an orthogonal step. No one climbs on a diagonal.
  • Cost: the step costs 2 where a straight step on the flat costs 1.
  • Cover: none on the ladder itself.
  • Overwatch: nobody can fire an overwatch shot from one.

Where they are

The generator puts ladders where a cliff face blocks the quickest way across a board, or hides ground the squad would otherwise never reach. They stand at least 8 tiles from the next climb. A mesa, the canyon's landmark, is reached by ladders and by ramps, and every ladder has a way for the squad to walk to its foot.

The ground at the top is the same height as its tile says it is, so high ground applies on arrival. A ledge climbs one level. A ladder is the way to two.