Camp
Research
The camp's research tree. Every study of Court crystal, Choir brine-glass and craft, what it needs, what it costs and what it opens.
How a study works
Research happens at the study hut, a facility the camp builds first. An exile on the Study order puts in 1 work point a week plus their level in the study's skill. A study's materials are paid when the first week of work begins. Several exiles can work the same study.
Studies sit in 5 strands and come in steps: a study can only start once the studies it needs are done. There are 19 in all.
Alien study
| Study | Needs | Skill | Materials | Work | Opens |
|---|---|---|---|---|---|
| Court Crystal First studies | - | Lore & Languages 1+ | 2 Court crystal | 8 | How the Court grows its crystal: opens the crystal studies. |
| Brine-Glass First studies | - | Lore & Languages 1+ | 2 Choir brine-glass | 8 | What the Choir's glass remembers: opens the brine studies. |
| Glass Fletching Second step | Brine-Glass | Lore & Languages 2+ | 2 Choir brine-glass | 8 | Brine-glass points: 2 a batch. |
Crowns
| Study | Needs | Skill | Materials | Work | Opens |
|---|---|---|---|---|---|
| Crown Lattice Second step | Court Crystal | Power & Electronics 2+ | 4 Court crystal | 16 | The crown forge: forge Tier I crowns. |
| Tuned Lattice Third step | Crown Lattice, Brine-Glass | Power & Electronics 3+ | 6 Court crystal, 3 Choir brine-glass | 18 | Re-forge a Tier I crown into Tier II. |
| Resonant Lattice Fourth step | Tuned Lattice, Cell Resonance | Power & Electronics 3+ | 10 Court crystal, 6 Choir brine-glass, 1 power cell | 28 | Re-forge a Tier II crown into Tier III. |
Cells and salvage
| Study | Needs | Skill | Materials | Work | Opens |
|---|---|---|---|---|---|
| Salvage Bench First studies | - | Power & Electronics 2+ | 1 Court crystal | 10 | The salvage bench: a rifle comes home damaged, not lost, from a won mission. Repair it. |
| Cell Resonance Second step | Court Crystal | Power & Electronics 3+ | 3 Court crystal | 14 | The charging frame: recharge spent power cells. |
| Rift Pharmacy Second step | Brine-Glass | Medicine 3+ | 2 Choir brine-glass | 10 | Refill empty Rift med-kits at the apothecary. |
| Deep Charge Third step | Cell Resonance | Power & Electronics 4+ | 3 Court crystal, 2 Choir brine-glass | 20 | The rifle carries a cell more every mission. |
Crafting
| Study | Needs | Skill | Materials | Work | Opens |
|---|---|---|---|---|---|
| Bellows First studies | - | Earth Sciences 2+ | nothing | 8 | The forge's bellows: iron recipes take 1 less work. |
| Draught Kiln First studies | - | Engineering 2+ | nothing | 6 | The kiln's draught: 3 charcoal a batch, 2 clay shot. |
| Herbal Lore First studies | - | Life Sciences 2+ | nothing | 6 | The apothecary's drying loft: 2 poultices or tonics a batch. |
| Lattice Iron Second step | Court Crystal, Bellows | Lore & Languages 2+ | 2 Court crystal | 12 | Lattice-iron points: +1 damage that never shatters. |
Camp and field
| Study | Needs | Skill | Materials | Work | Opens |
|---|---|---|---|---|---|
| Fieldworks First studies | - | Engineering 1+ | nothing | 6 | The ditch and the gate. |
| Drill Manuals First studies | - | Combat Arts 2+ | nothing | 8 | The yard teaches up to Flare, and a trainer takes 3. |
| Watch Towers Second step | Fieldworks | Engineering 2+ | nothing | 8 | Watch towers on the works: high ground, and a week's warning. |
| Outpost Logistics Second step | Fieldworks | Command 2+ | nothing | 10 | A third outpost. |
| Crystal Ward Third step | Cell Resonance, Fieldworks | Lore & Languages 3+ | 4 Court crystal | 18 | The crystal ward: a strike on the site comes a force weaker. |
What the strands are for
- Alien study is where it starts: Court crystal and brine-glass, which open almost everything else.
- Crowns leads to the crown forge: first making Tier I crowns, then re-forging them up a tier at a time.
- Cells and salvage keeps the future's tools working: recharging power cells, repairing rifles, refilling med-kits.
- Crafting improves the workshop: the forge's bellows, the kiln's draught, the drying loft, lattice-iron points.
- Camp and field builds the camp up: ditches and gates, watch towers, a third outpost, the crystal ward and a better training yard.
