Work in progress: numbers are still being tuned. Messalith is in development. This wiki is generated from the game's current build, so every figure here can change.

Disciplines

Seer

Scout and sharpshooter. The Seer sees through rock and shadow and makes the whole squad's shots count. Every form, rank by rank.

Discipline

Seer

Seers find what is hiding and help everyone else hit it. Their powers are the only ones in the game that reveal hidden enemies, each within its own stated shape.

RankWhat the exile has
GlimmerSpotter (passive)
SparkUnveil
FlareSightline or Vigil
BeaconMarked Quarry or Shared Sight
ZenithGuided Shot or Long Watch

Spotter

The Seer's first gift is passive. While a Seer with Spotter stands and can see a target, every other exile shooting at it gets +10 Aim. A downed Seer spots nothing.

Unveil

Unveil sends the Seer's sight out through rock and shadow, and every enemy in reach shows until the Seer's next turn. At the branch point it becomes Far, which sees further and then strikes through sight, or Watch, which holds ground over time and then turns into the squad's overwatch.

BranchFlare → Beacon → Zenith
FarSightline → Marked Quarry → Guided Shot
WatchVigil → Shared Sight → Long Watch

Spark

Spark

Unveil

20 Willcooldown 41 APradius 16

Send sight out 16 tiles, through rock and shadow: every enemy there shows until your next turn.

Flare · the branch point

Flare · Far branch

Sightline

20 Willcooldown 31 APrange 24

Sight runs 24 tiles in one direction, a quarter-circle wide: every enemy in that wedge shows until your next turn.

Flare · Watch branch

Vigil

20 Willcooldown 41 APradius 10

Watch 10 tiles round where you stand: enemies there show now, and again at the start of your next turn.

Beacon

Beacon · Far branch

Marked Quarry

20 Willcooldown 31 APrange 20

Fix a foe you know of within 20: it stays shown through your next turn, and the squad's attacks on it get +15 aim.

Beacon · Watch branch

Shared Sight

20 Willcooldown 31 APradius 4

Mates within 4 see with your eyes until your next turn: your sight +2, if it is better than theirs. Walls still stop it.

Zenith

Zenith · Far branch

Guided Shot

30 Willcooldown 3ends the turnweapon range

Your next shot follows your sight: a known foe in weapon range, no line of sight needed, cover ignored. Ends the turn.

Zenith · Watch branch

Long Watch

30 Willcooldown 4ends the turnradius 6

You go on overwatch, and every mate within 6 who watches this enemy turn fires with +20 aim. Ends your turn.