
Unveil
Send sight out 16 tiles, through rock and shadow: every enemy there shows until your next turn.
Work in progress: numbers are still being tuned. Messalith is in development. This wiki is generated from the game's current build, so every figure here can change.
Scout and sharpshooter. The Seer sees through rock and shadow and makes the whole squad's shots count. Every form, rank by rank.

Seer
Seers find what is hiding and help everyone else hit it. Their powers are the only ones in the game that reveal hidden enemies, each within its own stated shape.
| Rank | What the exile has |
|---|---|
| Glimmer | Spotter (passive) |
| Spark | Unveil |
| Flare | Sightline or Vigil |
| Beacon | Marked Quarry or Shared Sight |
| Zenith | Guided Shot or Long Watch |
The Seer's first gift is passive. While a Seer with Spotter stands and can see a target, every other exile shooting at it gets +10 Aim. A downed Seer spots nothing.
Unveil sends the Seer's sight out through rock and shadow, and every enemy in reach shows until the Seer's next turn. At the branch point it becomes Far, which sees further and then strikes through sight, or Watch, which holds ground over time and then turns into the squad's overwatch.
| Branch | Flare → Beacon → Zenith |
|---|---|
| Far | Sightline → Marked Quarry → Guided Shot |
| Watch | Vigil → Shared Sight → Long Watch |

Send sight out 16 tiles, through rock and shadow: every enemy there shows until your next turn.

Sight runs 24 tiles in one direction, a quarter-circle wide: every enemy in that wedge shows until your next turn.

Watch 10 tiles round where you stand: enemies there show now, and again at the start of your next turn.

Fix a foe you know of within 20: it stays shown through your next turn, and the squad's attacks on it get +15 aim.

Mates within 4 see with your eyes until your next turn: your sight +2, if it is better than theirs. Walls still stop it.

Your next shot follows your sight: a known foe in weapon range, no line of sight needed, cover ignored. Ends the turn.

You go on overwatch, and every mate within 6 who watches this enemy turn fires with +20 aim. Ends your turn.