Work in progress: numbers are still being tuned. Messalith is in development. This wiki is generated from the game's current build, so every figure here can change.

Crafting

Work orders and quality

How the camp's work gets done. Standing orders, work points, batches, the quality roll from Crude to Masterwork, drills and the infirmary.

Standing orders

Every exile at camp holds a standing order, and it repeats each week until it is changed. The squad that was in the field skips that week's work.

OrderWhat the exile does
IdleRest.
GatherBring in a resource the region can give.
CraftMake batches of a recipe.
BuildPut work into a facility.
DrillDrill another exile in primitive weapons.
TendStaff the infirmary.
StudyWork on a research project at the study hut.
ForgeWork the crown forge's job.
FortifyBuild a defence at the home camp or an outpost.
TeachTeach at the training yard.
TrainLearn at the training yard.

Work points

An exile puts in 1 work point a week plus their level in the order's skill. A recipe's batch costs its work, and an exile makes at most 3 batches a week. A facility or a study takes as many weeks of work as it needs, and several exiles can work on the same one. An exile needs at least the recipe's minimum skill to take it on at all.

Quality

Every batch rolls for quality: percentile dice plus 10 for each level the worker has above the recipe's minimum.

QualityWhenStepExtra
Crudethe roll comes to 15 or less-1-
Standardanything between0-
Finethe roll comes to 86 or more+1-
Masterwork120 or more, and only a worker at skill 5+2+5 Aim on weapons

What a quality step changes depends on the item: the size of a heal or a tonic, the number of uses, or a weapon's damage. Each item's line is on items.

Drills

An exile with Combat Arts 4 or better can drill another, who gains 1 primitive Aim a week, to at most 5.

Tending

An exile with Medicine 1 or better can tend the infirmary, which heals the wounded faster. See downed and bleeding out.

Auto-assign

The workshop can assign orders itself. It builds the main facilities in a sensible order and keeps a working stock of the things the squad uses most.