Skills
The knowledge skills in Messalith, from Medicine to Command: the levels from None to Luminary, what each skill gives in a fight and what it does at camp.
Levels
Every recruit rates from 0 to 5 in each skill.
| Level | Word |
|---|---|
| 0 | None |
| 1 | Hobbyist |
| 2 | Trained |
| 3 | Professional |
| 4 | Expert |
| 5 | Luminary |
What each skill does
Skills mostly matter at camp, where they decide who can gather, make, build, study, forge and teach, how fast and how well. In a fight they give small edges and never outweigh a crown.
| Skill | In battle | At camp |
|---|---|---|
| Medicine | 3+: Field Dressing, heal 2, 1 use a mission | Builds the apothecary, studies, tends the infirmary, makes 4 kinds of thing |
| Life Sciences | - | Gathers birch bark, gathers joint-pine, gathers plantain, makes bitter tonic and makes herbal poultice |
| Earth Sciences | - | Builds the bellows, builds the forge and bloomery, forges crowns, makes 5 kinds of thing |
| Engineering | - | Builds defences, builds the drying loft, builds the drying racks and tannery |
| Power & Electronics | 3+: +5 Aim with salvage | Builds the charging frame, builds the crown forge, builds the salvage bench, makes power cell and makes salvaged Rifle |
| Craft | - | Makes 9 kinds of thing |
| Survival | 3+: +1 Sight | Builds defences, gathers bone, gathers charcoal |
| Combat Arts | +2 Aim per level with primitive weapons | Drills and teaches, studies |
| Lore & Languages | - | Builds defences, studies, makes Court crystal edges and makes brine-glass points |
| Command | 4+: allies beside them +10 Will | Studies |
At camp, a worker puts in 1 work point a week plus their level in the order's skill, and a recipe's quality roll gets +10 for every level above the recipe's minimum. Only a Luminary can make a Masterwork. See work orders.
