Armour in the field
How an exile's armour shows and works on a Messalith battlefield: the pieces on the loadout are the ones worn in the fight, on the body the dossier shows.

An exile fights in what the loadout says. The figure on the battlefield is the same body as the one in the dossier, built to their height, build and age, and it wears every piece fitted at camp. There is no separate battle model to match.
What shows
- Pieces: helm, body armour, pauldrons, bracers, skirt or faulds, greaves and shield are drawn on the figure, in the material they are made of. Hide, bone and horn look like hide, bone and horn.
- Metal: a copper or iron spearhead sits on the spear, the metal point on an arrow, and copper and iron plates show their dents. See armour.
- Glass: Tuatha stained glass catches the light on the board as it does at camp, and an enemy that hasn't noticed the squad sees a glass-clad exile from further off.
- Hair and beard sit under a head piece, and nobody is ever drawn without a tunic and leggings under their gear.
- The crown: a crowned exile's Neuro-Crown sits on the head, over the hair or on a helm's brow. On the field it is worn, not lit: it only flares when its wearer casts.
What it does
Nothing new. The numbers are the armour's own: Armour comes off the damage of a weapon hit, Defence off a shooter's chance to hit, and weight slows the wearer. Looking at the squad is a fair way to read it. Whoever carries the most weight is the one in plate.
The fixed squad
The tutorial's squad has no recruits behind it, so it is drawn in the game's older, simpler figures. Every generated recruit on every other mission is drawn in their own body.
The rules for what is worn are on armour and crowns, conduction and gear.
