Work in progress: numbers are still being tuned. Messalith is in development. This wiki is generated from the game's current build, so every figure here can change.

Crafting

Recipes

Every recipe the Messalith workshop can run: what it makes, what it takes, which facility and skill it needs, and how much work one batch costs.

Every recipe in the current build, grouped by what it makes. "Work" is the work points one batch costs. See work orders and quality for how work is done.

Medicine

RecipeMakesInputsWhereSkillWorkNotes
Dressing kit1 dressing kit2 plant fibre, 1 pine resinanywhereMedicine 1+2-
Splint and tourniquet1 splint and tourniquet1 wood, 1 plant fibre, 1 hideApothecaryMedicine 1+2-
Antiseptic spirit (mead)1 antiseptic spirit2 wild honey, 1 woodStillMedicine 1+2-
Antiseptic (birch tar)1 antiseptic spirit2 birch bark, 1 pine resinStillMedicine 1+2-
Herbal poultice1 herbal poultice2 plantain, 1 willow barkApothecaryLife Sciences 1+2+1 a batch with the drying loft
Herbal poultice (yarrow)1 herbal poultice2 yarrow, 1 willow barkApothecaryLife Sciences 1+2+1 a batch with the drying loft
Bitter tonic1 bitter tonic2 wormwood, 1 wild honeyApothecaryLife Sciences 2+3+1 a batch with the drying loft
Bitter tonic (joint-pine)1 bitter tonic2 joint-pine, 1 wild honeyApothecaryLife Sciences 2+3+1 a batch with the drying loft

Weapons and ammunition

RecipeMakesInputsWhereSkillWorkNotes
Flint knife1 flint knife1 flint, 1 woodKnapping floorCraft 0+1-
Atlatl and darts1 atlatl and darts2 wood, 2 flint, 1 sinewKnapping floorCraft 1+2-
Bone and horn points1 bone and horn points2 bone, 1 sinewKnapping floorCraft 1+2-
Broadhead arrows1 broadhead arrows2 flint, 1 wood, 1 sinewKnapping floorCraft 1+2-
Fire arrows1 fire arrows1 pitch, 1 plant fibre, 1 woodKnapping floorCraft 1+2-
Composite bow1 composite bow2 horn, 2 sinew, 1 wood, 1 pine resinDrying racks and tanneryCraft 3+4-
Field pack1 field pack2 hide, 1 sinewDrying racks and tanneryCraft 1+2-
Fired clay shot1 fired clay shot2 clay, 1 woodKilnCraft 0+1+1 a batch with the kiln draught
Iron knife1 iron knife1 iron ore, 2 charcoal, 1 woodForge and bloomeryEarth Sciences 2+31 less work with the bellows
Iron spearhead1 iron spearhead1 iron ore, 2 charcoalForge and bloomeryEarth Sciences 2+31 less work with the bellows
Iron shot1 iron shot1 iron ore, 1 charcoalForge and bloomeryEarth Sciences 2+21 less work with the bellows
Court crystal edges1 Court crystal edges2 Court crystal, 1 sinew, 1 pine resinKnapping floorLore & Languages 2+3-
Brine-glass points1 brine-glass points2 Choir brine-glass, 1 sinewKnapping floorLore & Languages 2+3+1 a batch with the Glass Fletching study
Lattice-iron points1 lattice-iron points1 Court crystal, 1 iron ore, 1 charcoalForge and bloomeryEarth Sciences 2+3Needs the Lattice Iron study

Materials

RecipeMakesInputsWhereSkillWorkNotes
Charcoal2 charcoal3 woodKilnEarth Sciences 0+1+1 a batch with the kiln draught
Pitch1 pitch2 pine resin, 1 woodStillCraft 0+1-

Salvage

These keep the future's tools working. None of them makes anything new: a cell is recharged, a rifle repaired, a med-kit refilled.

RecipeMakesInputsWhereSkillWorkNotes
Recharge a power cell1 power cell1 spent cell, 1 Court crystalCharging framePower & Electronics 3+4Needs the Cell Resonance study
Refill a Rift med-kit1 rift med-kit1 empty Rift med-kit, 1 willow bark, 1 wild honeyApothecaryMedicine 3+3Needs the Rift Pharmacy study
Repair a damaged rifle1 salvaged Rifle1 damaged rifle, 1 Court crystal, 1 pine resin, 2 charcoalSalvage benchPower & Electronics 3+8Needs the Salvage Bench study