Work in progress: numbers are still being tuned. Messalith is in development. This wiki is generated from the game's current build, so every figure here can change.

Rules

Fords

How fords work in Messalith: the shallow crossings of a big board's rivers, what a step costs, the Aim bonus against a wader and why none can overwatch.

A river on a highland board running between rock walls, with pale shallows where it can be forded
A ford

A big board has rivers across it, and a river is crossed at its fords. A ford is a stretch of shallows in the stream's bed. It is passable, where deep water is not, and the stream round it is still water.

What a ford does

  • Cost: a step onto a ford costs 2 times a dry step, so a wade is slow and a dash through one buys little.
  • Cover: none. Nothing on a ford gives any, and a unit standing in one has none.
  • Aim against a wader: a unit standing on a ford is easier to hit, by +10 Aim.
  • Overwatch: a unit on a ford can't take an overwatch shot from it. It can still be shot.

Water that isn't a ford can't be crossed at all, and it gives no cover. Sight passes over it. See height and terrain.

Where they are

A river is placed across the approach, between the deployment and the objective, with a few fords along it. The generator never leaves a board where the squad can't reach the far ground by at least 3 separate routes, and a ford that no one can reach goes back to water. The woodland streams and any crossing laid over water become fords too.

Crossing is a choice, then. A ford is the quick way over and the exposed one: slow going, a bigger target and no cover while the squad wades. Fords come with big boards.