Messalith

The sea is gone. The crown remembers.
A psychic squad-tactics game · in development
Six million years ago

A one-way passage to a dried-up sea

The Mediterranean has burned away to a white desert of salt and brine. Exiles from a gentle far future chose to cross the Rift into it, knowing they could never go back.

On the far side, crowns of strange make wake powers in them. Shapers move stone, Menders knit flesh, Seers see through rock, and Voices bend minds. Every power burns Will, and the crystal Glass Court and the singing Brine Choir already rule the basin.

Exiles arriving through the Rift onto the salt flats
Through the Rift
A salt-glass citadel of the Glass Court
The Glass Court
The Brine Choir singing on a brine lake
The Brine Choir
A psychic battle in a canyon
Crowned, and fighting
The exiles' camp at night
The camp beyond the Rift
Three-toed horses and Anancus at a waterhole
A world before ours