Work in progress: numbers are still being tuned. Messalith is in development. This wiki is generated from the game's current build, so every figure here can change.

Camp

The crown forge and salvage

Forging and re-forging Neuro-Crowns at the Messalith camp, recharging power cells, repairing rifles and refilling Rift med-kits, with every cost.

Crowns

The camp starts with the crowns it took from the Court, and crowns are always scarce. Two roads bring more. Taking the Anvil sends Tier III crowns. And once the right studies are done, the camp's own crown forge can make them, slowly.

The forge works one job at a time, and every exile on the Forge order adds to it. The smiths work on Earth Sciences. A job's materials are paid when it starts.

JobStudy firstSkillTakesWorkGives
Forge a Tier I crownCrown LatticeEarth Sciences 3+6 Court crystal, 2 Choir brine-glass, 2 charcoal24Tier I
Re-forge a Tier I crown into Tier IITuned LatticeEarth Sciences 3+a Tier I crown, 8 Court crystal, 4 Choir brine-glass, 1 power cell30Tier II
Re-forge a Tier II crown into Tier IIIResonant LatticeEarth Sciences 4+a Tier II crown, 12 Court crystal, 6 Choir brine-glass, 2 power cells32Tier III
  • The forge makes a new Tier I crown only while the camp owns fewer than 5 crowns, whatever their tiers. The Anvil's crowns aren't capped.
  • Re-forging never adds a crown. It takes one the camp has and gives it back a tier higher.
  • Crowns aren't lost when their wearer dies.

Power cells

The camp keeps a store of spare power cells, charged and spent. A new camp has a few, and about one exile in 3 brings a dead one through the Rift. Spare charged cells can be loaded into the rifle at squad select. See crowns, conduction and gear.

Spent cells are recharged at the charging frame, once the Cell Resonance study is done, for a piece of Court crystal each. The Deep Charge study puts 1 more cell in the rifle on every mission.

Rifles and med-kits

With a salvage bench, a rifle whose carrier falls on a mission the squad still wins comes home damaged instead of lost, and can be repaired. A lost mission still loses it. Rift med-kits heal in the field and can't revive. A used one comes home empty if its carrier lives, and the Rift Pharmacy study lets the apothecary refill it.

Rift salvageA new camp has
Salvaged Rifle1
Power cell1
Spent cell2
Rift med-kit2

The camp's facilities

FacilityWhat it opensCostWorkBuilderNeeds
Study hutResearch: the camp's studies of crystal, brine-glass and craft3 wood, 2 hide2Engineering 1+-
Training yardVeterans teach the green (Teach and Train orders)6 wood, 2 hide3Engineering 1+-
Crown forgeForge and re-forge Neuro-Crowns4 clay, 4 charcoal, 2 Court crystal6Power & Electronics 2+Kiln, Crown Lattice study
Charging frameRecharge spent power cells3 wood, 2 clay, 1 Court crystal3Power & Electronics 2+Cell Resonance study
Salvage benchDamaged rifles come home and are repaired3 wood, 1 Court crystal3Power & Electronics 2+Salvage Bench study

The recipes these run are on recipes.