Work in progress: numbers are still being tuned. Messalith is in development. This wiki is generated from the game's current build, so every figure here can change.

Exiles

Exiles

The people in the squad. Every Messalith recruit is generated with a past, a body, skills, a reason for leaving and a talent waiting for a crown.

Every exile is a person, not a class. They arrive generated: an age, a profession, a reason for coming through the Rift, a set of skills, a body, a psychic potential and a life story to go with it. A camp starts with 12 veterans, and 4 of them go on each mission.

Most of a recruit's sheet is fixed by what the Rift sent: age, profession, reason, attributes, skills and potential. The player can edit the descriptive side, such as a name, a nickname, looks, pronouns and the biography. That side never touches a number in play.

New exiles keep arriving: a stray finds the camp every 2 weeks whatever the map looks like, and held refuges and places send more. See the war.

In this section

  • Generated recruitsHow a Messalith recruit is rolled: age bands, attributes, psychic potential and the Gift, the rare Awakened, and the dossier that makes each one a person.
  • ProfessionsEvery profession a Messalith recruit can have: the skills it gives at Prime, its attribute nudges, and the psychic discipline it leans toward.
  • SkillsThe knowledge skills in Messalith, from Medicine to Command: the levels from None to Luminary, what each skill gives in a fight and what it does at camp.
  • Reasons for exileWhy each Messalith recruit stepped through the Rift, and the trait it left them with: grief, disgrace, the fugitive's watchfulness and more, good and bad.
  • RelationshipsFriends, lovers, partners, exes, rivals and enemies. How exiles grow close or fall out at camp, and what it does to their Will in a fight.