Work in progress: numbers are still being tuned. Messalith is in development. This wiki is generated from the game's current build, so every figure here can change.

Exiles

Professions

Every profession a Messalith recruit can have: the skills it gives at Prime, its attribute nudges, and the psychic discipline it leans toward.

A recruit's profession sets their knowledge skills and nudges their attributes. It also gives an affinity: the discipline it leans toward, which counts 2 times when their primary discipline is rolled.

Skills are listed as they stand at Prime. Age moves the highest ones up or down, and a hobby adds 1 to one random skill outside the profession (2 if it was at nothing).

ProfessionSkills at PrimeAttributesAffinity
Starship officerCommand 4, Power & Electronics 3, Engineering 2Will +10Seer
PaleontologistLife Sciences 5, Earth Sciences 2, Survival 2Aim -5Seer
Drilling engineerEngineering 4, Earth Sciences 3, Craft 2HP +1Shaper
PhysicianMedicine 5, Life Sciences 2-Mender
AnthropologistLore & Languages 5, Survival 2-Voice
Historical re-enactorCombat Arts 4, Craft 3, Lore & Languages 2Aim +5Shaper
MetallurgistEarth Sciences 5, Craft 3-Shaper
Security officerCombat Arts 4, Command 2, Survival 1Aim +10, HP +1-
Systems technicianPower & Electronics 5, Engineering 3-Seer
Wilderness guideSurvival 5, Life Sciences 2, Combat Arts 1Mobility +1Seer
Pro athleteCombat Arts 2, Survival 1HP +1, Mobility +1Shaper
AgronomistLife Sciences 4, Survival 2, Engineering 1-Mender
ArchitectEngineering 4, Craft 2, Earth Sciences 1-Shaper
ArtistCraft 4, Lore & Languages 2Will +5Voice
CounsellorMedicine 2, Command 2, Lore & Languages 2Will +15Mender
Con artistLore & Languages 2, Craft 1, Combat Arts 1Will +5, Mobility +1Voice

See skills for what each skill does.