Exiles
Professions
Every profession a Messalith recruit can have: the skills it gives at Prime, its attribute nudges, and the psychic discipline it leans toward.
A recruit's profession sets their knowledge skills and nudges their attributes. It also gives an affinity: the discipline it leans toward, which counts 2 times when their primary discipline is rolled.
Skills are listed as they stand at Prime. Age moves the highest ones up or down, and a hobby adds 1 to one random skill outside the profession (2 if it was at nothing).
| Profession | Skills at Prime | Attributes | Affinity |
|---|---|---|---|
| Starship officer | Command 4, Power & Electronics 3, Engineering 2 | Will +10 | Seer |
| Paleontologist | Life Sciences 5, Earth Sciences 2, Survival 2 | Aim -5 | Seer |
| Drilling engineer | Engineering 4, Earth Sciences 3, Craft 2 | HP +1 | Shaper |
| Physician | Medicine 5, Life Sciences 2 | - | Mender |
| Anthropologist | Lore & Languages 5, Survival 2 | - | Voice |
| Historical re-enactor | Combat Arts 4, Craft 3, Lore & Languages 2 | Aim +5 | Shaper |
| Metallurgist | Earth Sciences 5, Craft 3 | - | Shaper |
| Security officer | Combat Arts 4, Command 2, Survival 1 | Aim +10, HP +1 | - |
| Systems technician | Power & Electronics 5, Engineering 3 | - | Seer |
| Wilderness guide | Survival 5, Life Sciences 2, Combat Arts 1 | Mobility +1 | Seer |
| Pro athlete | Combat Arts 2, Survival 1 | HP +1, Mobility +1 | Shaper |
| Agronomist | Life Sciences 4, Survival 2, Engineering 1 | - | Mender |
| Architect | Engineering 4, Craft 2, Earth Sciences 1 | - | Shaper |
| Artist | Craft 4, Lore & Languages 2 | Will +5 | Voice |
| Counsellor | Medicine 2, Command 2, Lore & Languages 2 | Will +15 | Mender |
| Con artist | Lore & Languages 2, Craft 1, Combat Arts 1 | Will +5, Mobility +1 | Voice |
See skills for what each skill does.
