Everything the workshop makes for the field. Kit, weapons, points and edges, sidearms and the field pack, and what quality does to each.
The loadout
Gear comes out of the stockpile at squad select. Each exile takes their main weapon with points or an edge on it, a knife as a sidearm if the store has one, a field pack, and 2 kit slots, 3 with the pack. The rifle's carrier puts points on their spear. An opened kit item never goes back to the store.
Kit
Kit is used from the action bar in a fight. Ammunition and antiseptic work on their own, with no action.
| Item | What it does | Uses | Costs | By quality (crude / standard / fine / masterwork) |
|---|
| Dressing kit | Heal 2: self or a wounded mate beside you. It takes the turn. It can't get a downed mate up. | 1 | the turn | amount 1 / 2 / 3 / 4 |
| Splint and tourniquet | A downed mate bleeds out a turn later. Saves lives, never revives. | 1 | 1 AP | uses 1 / 1 / 2 / 3 |
| Antiseptic spirit | The carrier's next heal on anyone is +1. | 1 | free | amount 1 / 1 / 2 / 3 |
| Herbal poultice | Heal 3 over the next two squad turns. | 1 | 1 AP | amount 2 / 3 / 4 / 5 |
| Bitter tonic | Restore 10 Will (the Dirge's bite first, like a Mend). Once per mission per exile. | 1 | 1 AP | amount 5 / 10 / 15 / 20 |
| Broadhead arrows | +1 damage on the next 3 arrows. | 3 | free | uses 2 / 3 / 4 / 5 |
| Fire arrows | Set a tile you can see alight for 2 turns: it burns whoever stands there and blocks movement. | 2 | the turn | uses 1 / 2 / 3 / 4 |
| Fired clay shot | True round shot: +5 Aim on the next 3 throws. | 3 | free | uses 2 / 3 / 4 / 5 |
| Iron shot | +1 damage on the next 3 throws. | 3 | free | uses 2 / 3 / 4 / 5 |
| Rift med-kit | Rift salvage: heal 4, self or a mate beside you. It can't get a downed mate up. | 1 | 1 AP | - |
Dressing kits, poultices and med-kits heal, and never get a downed mate up. Only a Mend or a trained medic's Field Dressing does that. A fire arrow sets a tile alight for 2 rounds: whoever stands there takes 2 at once and 1 each round they stay, nobody can step into it, and scrub or a fallen log on it burns away. A bitter tonic works once per exile per mission.
Weapons
| Weapon | What it is | Range (best) | Damage | By quality (crude / standard / fine / masterwork) |
|---|
| Atlatl and darts | A spear-thrower: between sling and bow, and better the more Combat Arts. | 12 (7) | 3-4 | damage -1 / 0 / +1 / +1 |
| Composite bow | Horn and sinew: a longer reach than the bow. | 16 (10) | 2-4 | damage -1 / 0 / +1 / +1 |
Points and edges
| Points | What they do | Fit | By quality (crude / standard / fine / masterwork) |
|---|
| Bone and horn points | Bows and the atlatl reach a tile further. | bow, composite bow, atlatl | damage -1 / 0 / +1 / +1 |
| Iron spearhead | The rifle carrier's spear: +1 damage. | spear, knife | damage -1 / 0 / +1 / +1 |
| Court crystal edges | +2 damage, until the edges shatter after a few hits. | bow, composite bow, atlatl, spear, knife | hits before it breaks 2 / 3 / 4 / 5 |
| Brine-glass points | Arrows, darts and shot ignore half cover. | bow, composite bow, atlatl, sling | damage -1 / 0 / +1 / +1 |
| Lattice-iron points | Iron grown through Court crystal: +1 damage that never shatters. | bow, composite bow, atlatl, spear, knife | damage -1 / 0 / +1 / +1 |
What each kind of edge does, and what it fits:
| Edge | Effect | Fits |
|---|
| Stone | plain | - |
| Bone and horn | +1 range | bow, composite bow, atlatl |
| Iron | +1 damage | spear, knife |
| Court crystal | +2 damage, shatters after 3 hits | bow, composite bow, atlatl, spear, knife |
| Brine-glass | half cover doesn't count | bow, composite bow, atlatl, sling |
| Lattice iron | +1 damage | bow, composite bow, atlatl, spear, knife |
Sidearms
| Sidearm | What it is | Fights as | By quality (crude / standard / fine / masterwork) |
|---|
| Flint knife | A melee backup for any exile. | Knife | damage -1 / 0 / +1 / +1 |
| Iron knife | A melee backup: +1 damage. | Knife | damage -1 / 0 / +1 / +1 |
The field pack
| Pack | What it does | By quality (crude / standard / fine / masterwork) |
|---|
| Field pack | A third kit slot. | - |