Work in progress: numbers are still being tuned. Messalith is in development. This wiki is generated from the game's current build, so every figure here can change.

Crafting

Resources

Every material in the camp's stockpile and where it comes from. Mission loot by land, region and objective, what the fallen leave, and what held regions send.

The stockpile

ResourceKindWhere it comes fromUsed in
WoodMaterialgathered (Survival)11 recipes
CharcoalMaterialalso made: charcoal5 recipes
FlintMaterialgathered (Earth Sciences)Atlatl and darts, Broadhead arrows, Flint knife
HideMaterialgathered (Survival)Field pack, Splint and tourniquet
SinewMaterialgathered (Survival)7 recipes
BoneMaterialgathered (Survival)Bone and horn points
HornMaterialgathered (Survival)Composite bow
Plant fibreMaterialgathered (Survival)Dressing kit, Fire arrows, Splint and tourniquet
Pine resinMaterialgathered (Survival)6 recipes
PitchMaterialmade: pitch, gathered (Survival)Fire arrows
SaltMaterialgathered (Earth Sciences)-
GypsumMaterialgathered (Earth Sciences)-
ClayMaterialgathered (Earth Sciences)Fired clay shot
Iron oreMaterialgathered (Earth Sciences)Iron knife, Iron shot, Iron spearhead, Lattice-iron points
NitreMaterialgathered (Earth Sciences)-
ObsidianMaterialgathered (Earth Sciences)-
Willow barkHerbgathered (Life Sciences)Herbal poultice, Herbal poultice (yarrow), Refill a Rift med-kit
PlantainHerbgathered (Life Sciences)Herbal poultice
WormwoodHerbgathered (Life Sciences)Bitter tonic
Joint-pineHerbgathered (Life Sciences)Bitter tonic (joint-pine)
YarrowHerbgathered (Life Sciences)Herbal poultice (yarrow)
Wild honeyHerbgathered (Survival), north of 42 degrees onlyAntiseptic spirit (mead), Bitter tonic, Bitter tonic (joint-pine), Refill a Rift med-kit
Birch barkHerbgathered (Life Sciences), north of 42 degrees onlyAntiseptic (birch tar)
Court crystalAlienfallen enemies and won ground, gathered (Lore & Languages)Court crystal edges, Lattice-iron points, Recharge a power cell, Repair a damaged rifle
Choir brine-glassAlienfallen enemies and won ground, gathered (Lore & Languages)Brine-glass points
Power cellRift salvagemade: recharge a power cell, came through the Rift-
Spent cellRift salvagecame through the RiftRecharge a power cell
Empty Rift med-kitRift salvagecame through the RiftRefill a Rift med-kit
Damaged rifleRift salvagecame through the RiftRepair a damaged rifle

A new camp starts with a small store, gathered by veterans who have lived off the land for a season.

Four ways in

  1. Mission loot. A won mission is searched.
  2. The fallen. Court and Choir soldiers can leave crystal or brine-glass behind.
  3. Held regions send their signature resource each week.
  4. Gathering. An exile on the Gather order brings in 1 plus their skill level of a resource the camp's region gives, up to 5 a week. Outposts gather more, further afield.

Mission loot

A won mission gets a number of rolls set by its objective, with 1 more on a siege stage. Each roll picks a resource from the weights of the land, the region and the objective together, and brings 1-3 of it. Herbs marked north only drop north of 42 degrees.

LandWeightsTotal
Forestwood 6, pine resin 4, hide 3, sinew 2, bone 2, plant fibre 2, charcoal 1, wild honey 2, willow bark 2, birch bark 125
Parklandwood 4, flint 3, hide 3, bone 3, horn 2, sinew 2, plant fibre 3, wild honey 1, willow bark 1, plantain 123
Highlandflint 3, wood 3, pine resin 2, hide 2, horn 2, bone 2, clay 1, birch bark 1, nitre 117
Alpinehorn 3, hide 3, flint 2, bone 2, wood 2, pine resin 1, birch bark 215
Canyonflint 4, clay 3, gypsum 2, bone 2, wood 1, plant fibre 1, nitre 114
Scrubplant fibre 3, flint 2, pine resin 2, bone 2, hide 1, gypsum 1, plantain 2, wormwood 2, joint-pine 116
Steppehide 3, horn 3, bone 3, sinew 3, plant fibre 2, flint 1, plantain 2, wormwood 2, joint-pine 221
Marshplant fibre 5, clay 4, wood 2, pine resin 1, bone 1, willow bark 316
Coastwood 2, plant fibre 2, clay 2, salt 2, bone 2, flint 2, hide 113
Desert rimgypsum 3, salt 2, flint 2, bone 2, plant fibre 1, joint-pine 2, wormwood 113
Salt flatsalt 6, gypsum 4, bone 111
Brine shoresalt 5, gypsum 3, clay 2, plant fibre 1, bone 112

Named regions add their own:

RegionExtra weights
The Iron Hillsiron ore 4
The Basin of Reedsobsidian 2, yarrow 2
The Knotted Hillsyarrow 2
The Broken Countryyarrow 2
The Grass Seayarrow 2
The High Steppeyarrow 1
The Karst Wallyarrow 1
The Gutternitre 2, gypsum 2
The Gypsum Hillsnitre 1

And the objective adds its own, and sets the number of rolls:

ObjectiveRollsExtra weights
Eliminate3bone 1, sinew 1
Free the captive2hide 2, plant fibre 1, flint 1
Hold2wood 2, plant fibre 1

What the fallen leave

Each enemy brought down rolls for alien material. A won mission on a power's ground also gives 1 piece of its material, and 1 more at one of its places.

EnemyLeavesChancePieces
WardenCourt crystal35%1
ChoristerChoir brine-glass30%1
DescantChoir brine-glass20%1
AntiphonChoir brine-glass45%1
BourdonChoir brine-glass100%2

What held regions send

Every region the exiles hold sends its signature resource to the camp: by its kind of land, unless it has its own.

LandSends each week
ForestWood
ParklandFlint
HighlandFlint
AlpineHorn
CanyonClay
ScrubPlant fibre
SteppeHide
MarshPlant fibre
CoastSalt
Desert rimGypsum
Salt flatSalt
Brine shoreSalt
RegionIts own signature
The Iron Hills1 iron ore a week
The Basin of Reeds1 obsidian every 3 weeks
The Gypsum Hills1 gypsum a week
The Gutter1 nitre every 2 weeks
The Great Wood1 pine resin a week