Resources
Every material in the camp's stockpile and where it comes from. Mission loot by land, region and objective, what the fallen leave, and what held regions send.
The stockpile
| Resource | Kind | Where it comes from | Used in |
|---|---|---|---|
| Wood | Material | gathered (Survival) | 11 recipes |
| Charcoal | Material | also made: charcoal | 5 recipes |
| Flint | Material | gathered (Earth Sciences) | Atlatl and darts, Broadhead arrows, Flint knife |
| Hide | Material | gathered (Survival) | Field pack, Splint and tourniquet |
| Sinew | Material | gathered (Survival) | 7 recipes |
| Bone | Material | gathered (Survival) | Bone and horn points |
| Horn | Material | gathered (Survival) | Composite bow |
| Plant fibre | Material | gathered (Survival) | Dressing kit, Fire arrows, Splint and tourniquet |
| Pine resin | Material | gathered (Survival) | 6 recipes |
| Pitch | Material | made: pitch, gathered (Survival) | Fire arrows |
| Salt | Material | gathered (Earth Sciences) | - |
| Gypsum | Material | gathered (Earth Sciences) | - |
| Clay | Material | gathered (Earth Sciences) | Fired clay shot |
| Iron ore | Material | gathered (Earth Sciences) | Iron knife, Iron shot, Iron spearhead, Lattice-iron points |
| Nitre | Material | gathered (Earth Sciences) | - |
| Obsidian | Material | gathered (Earth Sciences) | - |
| Willow bark | Herb | gathered (Life Sciences) | Herbal poultice, Herbal poultice (yarrow), Refill a Rift med-kit |
| Plantain | Herb | gathered (Life Sciences) | Herbal poultice |
| Wormwood | Herb | gathered (Life Sciences) | Bitter tonic |
| Joint-pine | Herb | gathered (Life Sciences) | Bitter tonic (joint-pine) |
| Yarrow | Herb | gathered (Life Sciences) | Herbal poultice (yarrow) |
| Wild honey | Herb | gathered (Survival), north of 42 degrees only | Antiseptic spirit (mead), Bitter tonic, Bitter tonic (joint-pine), Refill a Rift med-kit |
| Birch bark | Herb | gathered (Life Sciences), north of 42 degrees only | Antiseptic (birch tar) |
| Court crystal | Alien | fallen enemies and won ground, gathered (Lore & Languages) | Court crystal edges, Lattice-iron points, Recharge a power cell, Repair a damaged rifle |
| Choir brine-glass | Alien | fallen enemies and won ground, gathered (Lore & Languages) | Brine-glass points |
| Power cell | Rift salvage | made: recharge a power cell, came through the Rift | - |
| Spent cell | Rift salvage | came through the Rift | Recharge a power cell |
| Empty Rift med-kit | Rift salvage | came through the Rift | Refill a Rift med-kit |
| Damaged rifle | Rift salvage | came through the Rift | Repair a damaged rifle |
A new camp starts with a small store, gathered by veterans who have lived off the land for a season.
Four ways in
- Mission loot. A won mission is searched.
- The fallen. Court and Choir soldiers can leave crystal or brine-glass behind.
- Held regions send their signature resource each week.
- Gathering. An exile on the Gather order brings in 1 plus their skill level of a resource the camp's region gives, up to 5 a week. Outposts gather more, further afield.
Mission loot
A won mission gets a number of rolls set by its objective, with 1 more on a siege stage. Each roll picks a resource from the weights of the land, the region and the objective together, and brings 1-3 of it. Herbs marked north only drop north of 42 degrees.
| Land | Weights | Total |
|---|---|---|
| Forest | wood 6, pine resin 4, hide 3, sinew 2, bone 2, plant fibre 2, charcoal 1, wild honey 2, willow bark 2, birch bark 1 | 25 |
| Parkland | wood 4, flint 3, hide 3, bone 3, horn 2, sinew 2, plant fibre 3, wild honey 1, willow bark 1, plantain 1 | 23 |
| Highland | flint 3, wood 3, pine resin 2, hide 2, horn 2, bone 2, clay 1, birch bark 1, nitre 1 | 17 |
| Alpine | horn 3, hide 3, flint 2, bone 2, wood 2, pine resin 1, birch bark 2 | 15 |
| Canyon | flint 4, clay 3, gypsum 2, bone 2, wood 1, plant fibre 1, nitre 1 | 14 |
| Scrub | plant fibre 3, flint 2, pine resin 2, bone 2, hide 1, gypsum 1, plantain 2, wormwood 2, joint-pine 1 | 16 |
| Steppe | hide 3, horn 3, bone 3, sinew 3, plant fibre 2, flint 1, plantain 2, wormwood 2, joint-pine 2 | 21 |
| Marsh | plant fibre 5, clay 4, wood 2, pine resin 1, bone 1, willow bark 3 | 16 |
| Coast | wood 2, plant fibre 2, clay 2, salt 2, bone 2, flint 2, hide 1 | 13 |
| Desert rim | gypsum 3, salt 2, flint 2, bone 2, plant fibre 1, joint-pine 2, wormwood 1 | 13 |
| Salt flat | salt 6, gypsum 4, bone 1 | 11 |
| Brine shore | salt 5, gypsum 3, clay 2, plant fibre 1, bone 1 | 12 |
Named regions add their own:
| Region | Extra weights |
|---|---|
| The Iron Hills | iron ore 4 |
| The Basin of Reeds | obsidian 2, yarrow 2 |
| The Knotted Hills | yarrow 2 |
| The Broken Country | yarrow 2 |
| The Grass Sea | yarrow 2 |
| The High Steppe | yarrow 1 |
| The Karst Wall | yarrow 1 |
| The Gutter | nitre 2, gypsum 2 |
| The Gypsum Hills | nitre 1 |
And the objective adds its own, and sets the number of rolls:
| Objective | Rolls | Extra weights |
|---|---|---|
| Eliminate | 3 | bone 1, sinew 1 |
| Free the captive | 2 | hide 2, plant fibre 1, flint 1 |
| Hold | 2 | wood 2, plant fibre 1 |
What the fallen leave
Each enemy brought down rolls for alien material. A won mission on a power's ground also gives 1 piece of its material, and 1 more at one of its places.
| Enemy | Leaves | Chance | Pieces |
|---|---|---|---|
| Warden | Court crystal | 35% | 1 |
| Chorister | Choir brine-glass | 30% | 1 |
| Descant | Choir brine-glass | 20% | 1 |
| Antiphon | Choir brine-glass | 45% | 1 |
| Bourdon | Choir brine-glass | 100% | 2 |
What held regions send
Every region the exiles hold sends its signature resource to the camp: by its kind of land, unless it has its own.
| Land | Sends each week |
|---|---|
| Forest | Wood |
| Parkland | Flint |
| Highland | Flint |
| Alpine | Horn |
| Canyon | Clay |
| Scrub | Plant fibre |
| Steppe | Hide |
| Marsh | Plant fibre |
| Coast | Salt |
| Desert rim | Gypsum |
| Salt flat | Salt |
| Brine shore | Salt |
| Region | Its own signature |
|---|---|
| The Iron Hills | 1 iron ore a week |
| The Basin of Reeds | 1 obsidian every 3 weeks |
| The Gypsum Hills | 1 gypsum a week |
| The Gutter | 1 nitre every 2 weeks |
| The Great Wood | 1 pine resin a week |
