The camp
The exiles' camp in Messalith: work orders, outposts, research, the crown forge, the training yard and the defences that stand when a strike comes.
Between missions the exiles live at their camp on the Joined Isles. Everyone who isn't in the field has a job. They gather, make things, build, study, forge crowns, train and fortify, and all of it settles on the weekly tick. The camp's work never costs an extra week: a week passes for every mission, and the camp does what it can in that week.
The camp screen gathers it: the roster, the stores, the work orders, the outposts, the research tree, the forge, the yard and the defences, with a list of what needs attention.
In this section
- The weekWhat happens between one Messalith mission and the next: the debrief, XP and loot, then the weekly tick of outposts, work, wounds, news and the war.
- OutpostsSmall camps founded at defensible sites in held regions. What they can work, who staffs them, what they bring home and what they risk.
- ResearchThe camp's research tree. Every study of Court crystal, Choir brine-glass and craft, what it needs, what it costs and what it opens.
- The crown forge and salvageForging and re-forging Neuro-Crowns at the Messalith camp, recharging power cells, repairing rifles and refilling Rift med-kits, with every cost.
- The training yardVeterans teaching the green at camp. Who can teach, how fast it goes, and the ceiling that keeps the field the real teacher.
- DefencesStakes, palisades, ditches, gates, watch towers and the crystal ward. What each costs, and what it puts on the map when a strike comes.
