Work in progress: numbers are still being tuned. Messalith is in development. This wiki is generated from the game's current build, so every figure here can change.

Camp

The camp

The exiles' camp in Messalith: work orders, outposts, research, the crown forge, the training yard and the defences that stand when a strike comes.

Between missions the exiles live at their camp on the Joined Isles. Everyone who isn't in the field has a job. They gather, make things, build, study, forge crowns, train and fortify, and all of it settles on the weekly tick. The camp's work never costs an extra week: a week passes for every mission, and the camp does what it can in that week.

The camp screen gathers it: the roster, the stores, the work orders, the outposts, the research tree, the forge, the yard and the defences, with a list of what needs attention.

In this section

  • The weekWhat happens between one Messalith mission and the next: the debrief, XP and loot, then the weekly tick of outposts, work, wounds, news and the war.
  • OutpostsSmall camps founded at defensible sites in held regions. What they can work, who staffs them, what they bring home and what they risk.
  • ResearchThe camp's research tree. Every study of Court crystal, Choir brine-glass and craft, what it needs, what it costs and what it opens.
  • The crown forge and salvageForging and re-forging Neuro-Crowns at the Messalith camp, recharging power cells, repairing rifles and refilling Rift med-kits, with every cost.
  • The training yardVeterans teaching the green at camp. Who can teach, how fast it goes, and the ceiling that keeps the field the real teacher.
  • DefencesStakes, palisades, ditches, gates, watch towers and the crystal ward. What each costs, and what it puts on the map when a strike comes.