About Messalith

A psychic squad-tactics game on the floor of a vanished sea.

Six million years ago, during the Messinian salinity crisis, the Mediterranean dried into a vast basin of salt, stone and brine.

Exiles step through a glowing Rift onto the dry Mediterranean basin
A one-way passage to the salt basin

Through the Rift

Exiles from a far future cross a one-way Rift into this prehistoric world. They leave everything behind and must find a way to survive together.

Neuro-crowns awaken four psychic disciplines. Shapers move stone and make cover; Menders heal; Seers find what is hidden; and Voices turn a foe's mind. Every power spends Will, the same resolve they need to withstand fear and hostile minds.

The powers of the basin

The crystal Glass Court and the singing Brine Choir already rule the basin. Each threatens the exiles in a different way as the squad fights for a place in this ancient world.

A salt-glass citadel of the Glass Court rises from the basin
The Glass Court

In development

Messalith is in development. There is no release date or store page yet.

Questions

What kind of game is Messalith?

A turn-based psychic squad-tactics game with a campaign of conquest across a dried-up Mediterranean.

When is it set?

About six million years ago, during the Messinian salinity crisis, when the Mediterranean Sea evaporated into a basin of salt and brine lakes.

What platform is it for, and when is it out?

It is being built for PC. It is in development, and there is no release date or store page yet.

How do the psychic powers work?

Exiles wear Neuro-Crowns that wake one of four disciplines: Shaper, Mender, Seer or Voice. Every power spends Will, and the enemy Brine Choir can drain it.

Questions or press enquiries? Get in touch.