Work in progress: numbers are still being tuned. Messalith is in development. This wiki is generated from the game's current build, so every figure here can change.

Camp

The training yard

Veterans teaching the green at camp. Who can teach, how fast it goes, and the ceiling that keeps the field the real teacher.

Teach and Train

The training yard lets veterans teach. A trainer takes the Teach order and a trainee the Train order. Each trainer takes 2 trainees, 3 with the Drill Manuals study.

  • Who can teach: an exile with Combat Arts 3 or better, or a veteran at Flare or higher.
  • How fast: 1 XP a week, or 2 with a trainer at Combat Arts 4 or at Beacon or higher.
  • The cost: a trainer and a trainee do no other work that week.

The ceiling

Training never beats the field.

  • Yard XP stops at Spark's threshold of 5 XP, or Flare's 25 XP with Drill Manuals. The ranks above come only from missions.
  • Nobody is taught past their trainer's own XP.

What it is for: getting a new arrival to Spark without waiting for a mission, and keeping the benched from falling behind. A crown still wakes a recruit to Glimmer as before. See experience and ranks.

Drills

The older Drill order still works beside the yard: an exile with Combat Arts 4 or better drills another, who gains 1 primitive Aim a week, up to 5.