Campaign
The Messalith campaign: a war for a lost Europe, region by region. The map, who holds what, the places worth taking, sieges, strikes and how it ends.
The campaign is fought across a map of Europe, North Africa and the Levant as they stood six million years ago. The exiles start with one region, their camp on the Joined Isles. Every week they pick one thing to do: attack a region next to one they hold, press a siege, answer a strike or take up a story mission. Then a week passes, and the two powers move too.
The campaign is won when Saltcrown and the Deep Chantry have both fallen. It is lost if the camp falls, or if nobody is left to send.
In this section
- The campaign mapThe Messalith campaign map: the 50 regions of a lost Europe, who holds them at the start, what a garrison means, and how the exiles take ground.
- RegionsEvery region on the campaign map. Its land, who holds it at the start, its garrison, its places and camp site, and what it sends once it is yours.
- Places and siegesThe cities, strongholds and refuges on the map, the three-mission sieges, and what each place gives the exiles when it falls or joins.
- The warThe war around the exiles in Messalith: strikes against held regions and the camp, the rival war between Court and Choir, new arrivals and how it ends.
- Campaign missionsThe missions a Messalith campaign offers each week: attacks, sieges, defences and hand-made story missions, and the battlefields they are fought on.
