Work in progress: numbers are still being tuned. Messalith is in development. This wiki is generated from the game's current build, so every figure here can change.

Exiles

Reasons for exile

Why each Messalith recruit stepped through the Rift, and the trait it left them with: grief, disgrace, the fugitive's watchfulness and more, good and bad.

Every recruit had a reason for leaving the Concord. The reason becomes a trait with an upside and a downside. Attribute changes are part of the recruit from the start. The rest apply in a fight when their moment comes.

Reason for exileTraitUpsideDownside
GriefNothing left to lose+10 Will-5 Aim for the rest of a mission once an ally dies
DisgraceSomething to prove+10 Aim when flanking-10 Will
FugitiveWatches the exits+1 SightOverwatch penalty halved
MisfitNever fit the utopia+1 to a random skill-5 Will
RomanticCame for the old world+5 Aim with primitive weapons-5 with salvage
Thrill-seekerNeeds the edge+10 Crit-10 Will
IdealistBuilding something betterAdjacent allies +10 Will-5 Aim
CuriousCame to see it for themselves+1 to a science skill-1 HP

Notes on a few of them:

  • Grief costs Aim only once an ally has died in the mission, not when they go down.
  • Disgrace adds Aim to any attack on a flanked target.
  • Fugitive halves the overwatch penalty.
  • Idealist steadies every mate standing beside them, as Command does.
  • Curious and Misfit raise a skill: a science for the Curious (Medicine, Life Sciences or Earth Sciences), any skill for the Misfit.